In Medieval Alliance, you are in command of an army of either Humans,
Ogres, Dwarves, Elves, Wizards or Orcs. The aim of the game is to
achieve the highest overall ranking - worked out by taking a combination
of your attack, defence, and covert (spy) rankings - whoever has the lowest
combined ranking will be 1st in the overall rankings. This makes it important
to keep your army evenly balanced in all these areas.
To build up your attack and defence strength, you can (a) recruit and
train soldiers, (b) hire mercenaries, and (c) buy weaponry. To recruit
soldiers you must have people click on your unique link (you can find this
in your Command
Center). Each time you recruit an additional soldier, your attack and
defence strength will increase slightly, as will the amount of gold you
receive per turn.
In addition to those soldiers generated by unique link clicks, once a
day you will recruit a number of soldiers determined by your current 'unit
production' value. This value can be upgraded on the Training page.
Your other ranking, Covert Action, can be raised in two ways. The first
is to train spies as mentioned earlier. Every spy you train increases your
covert strength, and therefore helps you move up the covert ranking. The
other way to increase your covert strength is to upgrade the skill level
of your spies. Both training spies and upgrading their skill level can be
done on the Training page.
Each race in Medieval Alliance has a particular area in which they excel.
These can work to your advantage in gaining higher rankings, so it is
worth considering them before choosing your race:
These rules can be changed at ANY time.
Please keep in mind that all
accounts are closely monitored, and we do catch the cheaters.
If you get caught trying to Hack/Packet or Abuse the server, you will
be banned and your ISP will be contacted. Be warned!
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Frequently Asked Questions
What are the siege and fortification levels?
We'd rather not
say, and let you find out on your own =)
What happened to all my stuff?
A new round has begun - your
weaponry and army size have been reset, as have everyone else's. Now is
the time to rebuild and prove yourself better than those around you!
Why am I losing gold and soldiers?
You are probably being
attacked. Check your attack log to see who attacked you, how many soldiers
they killed and how much gold they stole from you.
How come I'm not listed in the rankings?
Ranks are only
recalculated once every hour, so you will have to wait until rankings are
generated to appear on the rankings page.
Why doesn't my rank improve when I get more weapons?
Ranks
are only recalculated once every hour, so you will have to wait to see how
your ranking has been changed by upgrades or purchases.
How much does this cost to play?
Nothing. It's free. Enjoy!
Why can't I/my friends view the recruit page?
Many AOL users
cannot view our pages properly. We're sorry about the problem, and are
looking into possible solutions. Until then, we recommend the Mozilla FireFox web
browser.
It's hard to get people to click my link. Is there another way to
gain recruits?
The easiest way to gain recruits is to persuade
friends to click your link, but you can also upgrade your Unit Production
(on the Training page), and hire mercenaries to boost your army strength.
Why don't I ever kill any enemy soldiers?
The bigger your
army, the more casualties you are likely to suffer. Armies small enough
will not usually suffer casualties because this would hurt the army much
more.
How do I change my race?
The only way to change your race
is to reset your account.
I forgot my password, what should I do?
Go to this page and you
can get your password emailed to you.
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Interface
At the top of every page, around the main logo, are links to:
- the Medieval Alliance homepage (which will display any news
announcements from the site admins),
- the main rankings page for the current Age,
- the Help pages, for further info about Medieval Alliance.
On the left of every page you will find the menu, or if you aren't
logged in yet you will see the Login box. If you are not logged in, enter
your username and password here to gain access to the other areas of the
site. If you do not yet have a username and password, then click on the
'Register' link in the Login box to create a new account.
Once you have logged in and can view the main menu, you will have
access to the areas of the site described below.
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Command Center
The Command Center contains a synopsis of all the information about
your army, including your overall rank and your attack, defence and covert
rankings. It also shows your strength in each area, how much gold you
should receive at the start of the next turn, information about army size
and disposition, lists your officers, and shows you your unique link which
you can use for recruiting.
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Attack
The Attack page is a listing of all the players currently taking part
in the game. It starts off on the page of players whose rank is close to
your own (you can see your own position on this page, your name shows up
in bold text). Using the Next and Previous links at the bottom of the
page, you can move up and down the rankings looking for suitable armies to
attack. To find out more about any army, click on that player's name.
This will give you their stats page, showing their army size, how much
gold they have, and various other info. At the bottom of this page are two
buttons, allowing you to either Send a Message to this player using the
built-in messaging system,
or to Attack them to try and take their gold.
If you choose to Attack the player, you will be taken to another page
which allows you to select various types of attack (including covert
missions, both reconnaisance and sabotage), and other details about your
planned attack.
If you are planning a normal attack, you will have to specify how many
attack turns you wish to use - you can see how many you have available at
the top of this page. The more turns you use on one attack mission, the
more gold you will take if your attack is successful - however, you will
also sustain more casualties and weapon damage when using higher numbers
of attack turns. You can only attack any particular player 5 times in a 24
hour period.
If you are planning a covert mission, you will have to specify how many
spies to send, and in the case of a sabotage mission you will also need to
specify what kind of weaponry is to be sabotaged. The more powerful the
items you are trying to sabotage, the higher your spy level will need to
be. The most powerful items will often require multiple spies to sabotage
one item. Sending more spies will enable you to sabotage more items, but
increases your risk of being caught in the act. You can only send out a
total of 50 covert missions in a 24 hour period.
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Attack Log
Your attack log is divided into two parts - people who have attacked
you, and people you have attacked. Each part shows the 30 most recent
attacks, with next/previous links for changing the view to show older
attacks. Next to the basic details about each attack is a link to the full
battle report, which will give more detailed information about that
particular battle. Entries in the attack log will be deleted after 1 week.
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Armory
In the Armory you will see a list of your current weaponry, along with
buttons enabling you to repair it if damaged, check it for sabotage, and
scrap or sell it. Underneath that is a list of all available weaponry for
your army, which you can purchase items from if you have sufficient gold.
At the bottom are the upgrade areas for siege technology and
fortifications.
Repairing damaged weapons is done on a per-weapon-type basis. Damage is
shown as an average of how many points of strength each weapon of that
type has lost. You choose how many points to repair (on all weapons of
that type simultaneously), and then click the button (which will be
showing you the cost per point). Note that sometimes when you buy new
weaponry, the average damage shown will fall, as the new item will be at
full strength, thereby reducing the average damage across all the weapons
of that type.
Checking your weapons for sabotage can be a useful precaution if you
are about to stage a big attack on someone - making sure that your weapons
won't fail on you at a crucial moment by testing them first in the safety
of your own camp. If you do have any sabotaged weapons, your chances of
finding them are depedent on (a) the skill of your own spies, and (b) a
bit of luck. If you do find any sabotaged weapons, they will be removed
from your inventory. Note that even if you do not find any sabotaged
weapons, you will still have to pay the price shown on the button for
checking for them. This option is always available - it does not indicate
that your weapons have definitely been sabotaged just because you are able
to check them.
If your weapons are above 60% strength, you have the option to sell
them back to the armory for an amount of money based on their state of
repair. If they are undamaged, then you will receive 70% of the amount you
paid for them originally. If your weapons fall beneath 60% repair, you are
instead given the option to scrap them - this will enable you to discard
largely ineffective weaponry and start again with new, healthy items.
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Training
On the training page you can see details of your troops, as well as
training troops as attack or defence experts, or as spies. You can also
remove attack/defence training, to allow you to reallocate troops from one
category to the other. You cannot reallocate spies.
Also on the training page are the upgrade areas for spy level and unit
production. Increasing your spy level will give you a better chance of
successfully spying on or sabotaging other players, and will help to
protect you from other players who attempt to spy on or sabotage you.
Upgrading your unit production will increase the number of men you recruit
automatically once per day.
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Intelligence
The intelligence page contains two lists of information. The first is a
list of any covert missions into your camp, which your own spies
intercepted. This may allow you to work out who has been spying on you or
sabotaging you, if some of their missions failed.
The second list of information is the people you have spied on or
sabotaged. Here you will see the number of covert missions you have
launched against each person, with a link to a page containing the
detailed report from each mission. Covert mission are deleted from your
intelligence logs after 1 week.
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Mercenaries
On this page you can see the details of your current troops, and you
can hire mercenaries. Mercenaries can be hired as attack specialists,
defence specialists, or all-purpose troops. Once hired, they cannot be
retrained. Mercenaries cannot be spies, and do not contribute to the
amount of gold you receive each turn, but they do boost your attack and/or
defence strength (depending on what type of training they have).
Mercenaries become available for hire at the start of each turn, but their
numbers are limited and so there are often none available shortly after
that.
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Logout
The Logout option on the menu will log you out from Medieval Alliance.
This is useful if your computer is used by more than one person, to
prevent others from accessing your Medieval Alliance account. If you stop
using the site for a length of time, you will be automatically logged out
anyway - this is to help reduce the load on the extremely busy Medieval Alliance
webserver.
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Messages
The Send Message page is accessed from a user's stats page, by clicking
on the Send Message button. You are then presented with a page which has
areas for you to enter a subject and a message to be sent to that user.
When someone has sent you a message in this fashion, you will notice
the message indicator beneath the main menu will change to show how many
new messages you have waiting for you. To read them, simply click on the
red number and you will be taken to the Read Messages page. The most
recent message will appear at the top of the page, with older messages
beneath it in reverse order of receipt. You can use the buttons on the
right to Reply to or Delete each message.
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Glossary
Age: The length of the game, usually lasting a few months.
Between ages, your army size, wealth, weapons and other stats will be reset,
giving you a chance to change races without loosing anything. You will, however,
get to keep your officers and credits.
Armory: The place to purchase weapons.
Army Size: The number of recruits you have. This is the number
of people who have clicked your link, plus a fraction of the army size of
your officers. Determines the amount of money you get each turn.
Attack: To attack someone, you need to use between 1 and 15
attacks. The amount you use determines how much money you get if you win.
You get 1 attacks every turn.
Attack Log: A log of everyone who you have attacked recently,
and anyone who has attacked you recently.
Command Center: Clicking here allows you to view your own stats,
including stats that are not available to everyone else.
Casualties: Normal losses suffered in the course of attacking
and defending. If your army is not very big, you will probably not suffer
very many casualties, if any.
Commander: The person who's page you visited before joining,
probably the person who told you about Medieval Alliance.
Dwarves: One of the races in Medieval Alliance.
Elves: One of the races in Medieval Alliance.
Fortifications: These contribute to the strength of all your
defence troops and weaponry. The basic fortifications are "Camp" - they
can be upgraded in the Armory.
Gold: The basic monetary unit of Medieval Alliance. Spend gold at
the Armory to purchase weapons.
Intelligence: A list of other warlords who you have spied on, or
who you have intercepted spies from.
Losses: See Casualties
Humans: One of the races in Medieval Alliance.
Profile: An in-depth description of a warlord, showing stats
useful to know when deciding whether to attack them.
Officer: One of the people who visted your link and decided to
join up. They help build your army.
Ogres: One of the races in Medieval Alliance.
Orcs: One of the races in Medieval Alliance.
Race: The type of warlord someone is. There are four races:
Humans, Dwarves, Elves, and Orcs.
Sieging Technology: This contributes to the overall strength of
all your attack troops and weaponry. The basic is "None" - it can be
upgraded in the Armory.
Turn: The basic unit of time in Medieval Alliance. Currently 15
minutes long.
Weapons: Purchasing weapons increases your attack and defence
bonuses, which help you when you attack or defend.
Wizards: One of the races in Medieval Alliance.
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